NIRAVASI Devlog (09/03/2021): The Winds of Change


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Come support the game here:

https://www.kickstarter.com/projects/kingsangos/niravasi

Hey everyone,

Once again, we're back together again for another weekly Devlog for NIRAVASI. Last week, we talked a little about AEON, the malevolent artificially antagonistic machine that watches over the ancient city. This week, we'll be talking about something a little more mundane. That's right, we're going to talk about little old me! Well, no, this Devlog's not going to be entirely about me, but I do have some important pointers to make regarding the future of NIRAVASI's development. Anyway, let's get to it!

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Alone in the Dark

Development on the game's third level (Ishani Bazaar) is going very well. While technically challenging at times, the results that have born fruit are incredible. I have successfully completed the largest chase sequence in the game with CALI, the Harvester. After that, my work focused on designing the set piece that comes after it. At first, it was difficult including this piece into the game and making it work, I finally managed to achieve a fantastic workaround that I'm sure you'll agree is pretty damn incredible. Don't let me convince you with my words alone; take a look!

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Relocation

While working on NIRAVASI, some significant changes have happened in my life recently that will continue to impact the work I do for the game. As a result of COVID-19 restrictions easing up within the UK, my girlfriend has successfully managed to return from Hungary to see me again. Furthermore, our current living arrangement has been adjusted to ensure that the two of us can live within the property comfortable. Because of this, I have moved all of the equipment I use to develop my game into a new office, where I am dedicating myself into working on this game full-time. While I will be continuing to keep tabs of user feedback and other things on Social Media, I will be mainly working on this game from 9am-6pm from Monday to Friday each week. Weekends will be used as a way for me to relax, as well as spend more time with my family and girlfriend.

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Nearing the End

As I'm sure most of you that are following this project are aware, NIRAVASI is currently entering the endgame of its Kickstarter campaign. Starting on January 21st, the game has already reached an incredible £1,126 in backer funding. I am incredible thankful and flattered to all of you for believing in the project. Furthermore, I am aware there are those of you out there that support the project, but cannot currently afford to pitch in the campaign. That's absolutely fine, as your kind words of support and feedback are always appreciated.

As of right now, anything's possible. I've heard that another large portion of a Kickstarter Campaign's success is during the final week (even 48 hours). However, if the campaign does not end up reaching its goal, that's still fine. I will continue actively developing NIRAVASI and still aiming for a release at that time. Furthermore, all of the backers that made their support right now will still receive their bonuses upon the game's completion. But like I said, anything's possible so spread the word of this game around to all of your friends!

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That's all for this week's Devlog! I'm still hard-at-work on Ishani Bazaar and will be working on a big gameplay feature as this week (or the next) continues. Until then, I hope you have a lovely week and I'll talk to you all again for the next Devlog!

Kind regards,
Angus (Sangos)

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